Hello adventurer, it is nice to see you there!
I'm sincerely glad you're visiting my portfolio page today.
If you landed here, you would certainly expect to learn about me, so let's start :
As soon as I can remember, I always loved to tell stories to people, mainly to make them forget their problem and to make them a bit happier for at least a bit of time. I discovered videogames pretty early in my life and since the age of 3, I never really stopped to play. It came pretty quickly to my mind that videogame creation was the perfect combination between my will to make people happy, and my deep interest for videogames. For the previous 14 years in my life, I knew I wanted to become a videogame creator. My deep interest for the mathematics and the computer sciences led me naturally to the field of the videogame programming. That's why just after my secondary studies, in September 2020, I enrolled at Ludus Académie in Brussels to learn how to achieve my dream. After two years of studies, I heard about Digital Arts and Entertainment in Kortrijk which had an excellent reputation worldwide in term of game development. I took the decision to restart a Bachelor degree in this famous institution to ensure my ability to work in the industry. After two years of hardwork, I love game development more than ever, and I wish for the best for the rest of my career.
My passion for telling stories led my interest to the field of gameplay programming, but I also have a deep interest in Graphics programming which is a way to apply mathematics to programming.
This is my Graduation work resaearch.
It is a comparative study between the mesh shader and to geometry shader to render particles.
This is my very first project using DirectX 12.
Probably my most ambitious project until now.
It is a small puzzle and platform game I realized with a team of two developpers and two 3D artists.
I mainly worked on the Gameplay progamming and mechanics programming for this game.
For this project, I created a game engine in C++ to recreate the classical arcade game Qbert.
I tried to make my Engine as polyvalent as possible.
I made the qbert game as close as possible from the original, but I also added a few surprises...
This project is a research study I made for my gameplay programming course at Howest Digital Arts and Entertainment.
I studied different ways to calculate the path of an entity inside of a graph and I implemented all my calculations in a small project.
This is my very first project in Vulkan.
I developped a simple rasterizer and I worked on rendering multiple shaders at the same time.
I also worked on different kind of PBR shaders.
This is a small driving game I realized during a 48-hours game jam with a team of 6 other programmers.
I made all the effort possible to make a car that was as fun to drive as possible.
I recreated the two firs levels of the Super Wonderboy Classic game.
I realized this project from scratch without using any engine.
This is a simple hardware rasterizer I realized as a part of my Game Graphics course during my second year at Digital Arts and Entertainment.
I realzied a rasterizer which is running on the GPU, and which is my very first DirectX project.
I also created a PBR shader and a transparency shader.