Probably my most ambitious project until now.
It is a small puzzle and platform game I realized with a team of two developpers and two 3D artists.
I mainly worked on the Gameplay progamming and mechanics programming for this game.
For this project, I created a game engine in C++ to recreate the classical arcade game Qbert.
I tried to make my Engine as polyvalent as possible.
I made the qbert game as close as possible from the original, but I also added a few surprises...
I recreated the two firs levels of the Super Wonderboy Classic game.
I realized this project from scratch without using any engine.
This is a small prototype I realized on Unity. I created a small game with a main character that has the ability to change his state (solid, liquid or gaz).
This is a prototype I realized on Unreal Engine.
In this game, the main character can't move. The player must activate fan to make the level move around the character.
This is a small prototype I created on Unreal Engine exclusively with blueprints. In this game, the player is a museum guard who must stop the thieves stealing fossils during the night.
This is a small project I made from scratch with HTML, CSS and Javascript without any add-on. This is a page on which the player can try different small games (Pong, Breakout, Snake and Sudoku).
The first game I've ever made and so, probably the most important milestone in my game dev path. I created this small educative shoot'em up in a few hours with Construct 2.