This is a small driving game I realized during a 48-hours game jam with a team of 6 other programmers.
I made all the effort possible to make a car that was as fun to drive as possible.
In this exhilarating driving simulation, you are tasked with controlling an unstoppable car while attempting to evade the police.
One major challenge is that the car cannot brake, and its parts continually deteriorate and require constant repairs. The vehicle becomes increasingly difficult to handle as it sustains damage.
Your objectives are to:
Escape the police.
Prevent your car from breaking down.
Maintain control of your vehicle.
Cause chaos throughout the town!
Controls :
Press A to steer left.
Press D to steer right.
This game was realized in 3 days for the Unwrap 2024 Game Jam at Howest Digital Arts and Entertainment.
The theme of the jam was : "Keep it moving"
We formed a team of seven second year game developer students.
Credits :
ADYNS Jelle : Level Design - UI Design
BEECKMANS Alexandre : Player Movement - Sound Design - Animations - VFX
CREMERS Liam : UI Design - Car Selection - VFX - Sound Design
DE PRINS Rik : Police AI - VFX - Item Management
FEROUMONT Nicolas : NPC AI - Prop Modeling - Prop Physics
FIRLEFYN Wout : Level Design - UI Design - Car Selection
GOMMERS Tijl : Item Pickups - Police AI
Car physics and controls.
Finding, editing, implementing and playing sounds.
Finding and playing game animations.
Finding, creating and implementing VFX.
Unreal Engine 5
Mix of C++ and blueprints.
Github and Github Desktop
Audacity for sounds.
Using Github as a version control software with a larger group.
Using add-ons with Unreal.
Achieve a project in a short amount of time with a large team.
Distributing task depending of individual skills.
Making a game presentation in front of a large panel.
Working in the rush.