Hello adventurer, it is nice to see you there!
If you landed here, you would certainly expect to learn about me, so let's start :
As soon as I can remember, I always loved to tell stories to people, mainly to make them forget their problem and to make them a bit happier for at least a bit of time. I discovered videogames pretty early in my life and since the age of 3, I never really stopped to play. It came pretty quickly to my mind that videogame creation was the perfect combination between my will to make people happy, and my deep interest for videogames. For the previous 14 years in my life, I knew I wanted to become a videogame creator. My deep interest for the mathematics and the computer sciences led me naturally to the field of the videogame programming. That's why just after my secondary studies, in September 2020, I enrolled at Ludus Académie in Brussels to learn how to achieve my dream. After two years of studies, I heard about Digital Arts and Entertainment in Kortrijk which had an excellent reputation worldwide in term of game development. I took the decision to restart a Bachelor degree in this famous institution to ensure my ability to work in the industry. After two years of hardwork, I love game development more than ever, and I wish for the best for the rest of my career.
My passion for telling stories led my interest to the field of gameplay programming, but I also have a deep interest in Graphics programming which is a way to apply mathematics to programming.
C++
C++ for Unreal
C# / .NET
C# for Unity
GLSL
HLSL
C
HTML/CSS
Javascript
Pascal
Python
SQL
XML
Unity :
This is the Engine I master the most. I can either realize quick prototype or bigger projects with the engine. I also like to simply play with the engine to discover its different tools.
Unreal Engine :
I realized smaller projects with Unreal. I can both use Unreal Engine 4 and 5. I can make projects both with blueprint visual scripting or with Unreal C++.
Construct 2 :
This is the engine with which I made my first prototypes. I can use it for hyper quick prototyping.
Custom Engine :
During my internship at Fire Falcom, I got the opportunity to work on their custom engine. This engine was designed to be modular and specialized for porting games. Creating features for this engine told me a lot about the core work of an engine, but also about the SDK of different consoles (Mainly Nintendo, Xbox and Playstation machines).
Adobe Photoshop
Adobe Premiere Pro
Adobe Substance Painter
BGFX
CMake
Conan
DirectX 11 & 12
Houdini
Geogebra
Github / Git Bash / Github Desktop
ImGUI / ImPlot
Maya
Nintendo SDK / Nintendo Target Manager / Nintendo Switch Development kit
OBS Studio
Perforce
Qt
SDL
Visual Studio
VS code
Vulkan
Win32
Languages :
French (Native)
English (Fluent)
Dutch (Professional)
Japanese (A2 Level)
Soft skills :
Logical thinking :
This ability is useful to solve different kind of problems. In term of programming, this skill is essential to divide the enormous problems we can get into smaller pieces that are easier to solve.
Memory / Fast learning :
I always had the ability to memorize informations easily. Thanks to that, I can accumulate new knowledge relatively quickly.
Rigorous :
I have an excellent ability to realize a project while sticking to constraints. Perfectionist, I can spend the needed time and effort to polish an element as much as possible.
Curious :
Since my young ages, I always had a huge interest in a wide range of fields. I love to learn new knowledge and skills. I spend a lot of spare time to discover new knowledge.
Redactor for the French Media MGG(2020-2022)
Host at Pixel Museum in Brussels (2021)
Game development private teacher (2022-2025)
Interviewer at the Math convention GAME 2023 (2023)
Math Teaching assistant at Howest Digital Arts and Entertainment (2023)
Streaming team assistant at Howest Esports (2023-2024)
Currently intern at Fire Falcom for game porting and engine programming (2025)
Scout leader :
For the past four years, I had fun creating games for young people from 8 to 17 years. I really enjoyed entertain them and having direct feedback from the activities I organized. In a certain way, creating activities for them was a sort of game design experience. During the Summer 2023, I was a leader for the Belgian contingent during the 25th World Scout Jamboree in South Korea.
Climbing :
I try to climb once or twice a week and I prefer especially bouldering. What I like in this sport is the mix between physical activity and puzzle solving to find a correct way to reach the top.
Running :
I run once or twice a week.
Reading :
When I have spare time, I like to read any kind of book. It can go from the fiction to more technical books like history or scientific books.
Gaming :
When it is possible, I try to spend at least 1 hour each a week to discover a new game and still be aware of what's done in the industry. I also spend a lot of time reading all kind of news from this sphere.
Esport:
I'm not a strong player myself but I like to follow esport competitions. I follow competitions on multiple games, even if my main interest is on League of Legends.
As a hobby, I also fill the tournaments datas into a wiki for several competitions.
Accumulating knowledge :
It can sound weird, but I like to learn new things for the simple purpose of learning. By watching documentaries or videos or by reading books or articles, I like to have some knowledge on any kind of subject. It is difficult to find out a field in which I can't have any interest.