This is my Graduation work resaearch.
It is a comparative study between the mesh shader and to geometry shader to render particles.
This is my very first project using DirectX 12.
This is my very first project in Vulkan.
I developped a simple rasterizer and I worked on rendering multiple shaders at the same time.
I also worked on different kind of PBR shaders.
This is a simple hardware rasterizer I realized as a part of my Game Graphics course during my second year at Digital Arts and Entertainment.
I realzied a rasterizer which is running on the GPU, and which is my very first DirectX project.
This project is a research study I made for my gameplay programming course at Howest Digital Arts and Entertainment.
I studied different ways to calculate the path of an entity inside of a graph and I implemented all my calculations in a small project.
This is a simple software raytracer I realized as a part of my Game Graphics course during my second year at Digital Arts and Entertainment.
I realzied a raytracer which is running on the CPU, and which is my very first approach of Grapics Programming.
This is a simple software rasterizer I realized as a part of my Game Graphics course during my second year at Digital Arts and Entertainment.
I realzied a rasterizer which is running on the CPU.